Graphical programs are Fun!

Writing a program with graphics means that it puts shapes and colors on the screen. You could write a program that draws a clown face, or a pattern of colorful rectangles. Or you could write a program that bounces a ball around the screen.

If you put the command fillCircle(50, 70, 40); in a program, it will draw a circle 50 points (or pixels) away from the left edge of the screen, 70 pixels down from the top of the screen, and the circle will have a radius of 40 pixels.

If you set the color before you call drawCircle using the command setColor(purple); it will draw a purple circle.

As you can see from the example, you specify where a shape should go by specifying how far over from the left edge of the screen and how far down from the top edge of the screen it is.

You can also have your program set what the color of its background should be by using the command setBackgroundColor. If you want to set the background to yellow, put the call setBackgroundColor(yellow); in your program.

The difference between drawCircle and fillCircle, and between any of the draw and fill functions, is that draw just paints an outline of the shape while fill fills the whole shape in.

Below is a sample program using what we have learned. Type it into JUDO and compare what pops up on the screen with what your code says.

void main() {

   fillCircle(50, 70, 40);

   drawRectangle(60, 90, 70, 290);

   fillRectangle(70, 250, 250, 100);

The above program produces this output:

If you use graphics functions in a program, be sure to set the Program Properties to use either a "Graphics" Window Style, or a "Text and Graphics" Window Style before you run the program.

Something you may want to do is add delays to your program. Say in between drawing a couple of lines or rectangles you want your program to wait for half a second, you can call the delay(0.5). When you call delay you should use a double value representing how many seconds you want the program to wait before going on.

You can view the Graphics functions in the JUDO Functions Reference.
If you need a list of the colors you can use in JUDO, see the JUDO Color Values Reference.

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